Regent victory! 🎉
Took 1:11:19
9 days ago
Ascension 2
5 / 7 Regent streak

Neow bonus

Spire 2 data is coming soon . . .

The Slay the Spire 2 integration is still a work in progress, and is improving daily.

Relics

Obtained on floor 1
At the start of each combat, gain [STAR][STAR][STAR].
Obtained on floor 1
Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 10 Max HP.
Obtained on floor 9
At the start of Boss combats, Upgrade 3 random cards in your Draw Pile for the rest of combat.
Obtained on floor 11
You can now dig at Rest Sites to obtain a random Relic.
Obtained on floor 12
Whenever you play a Power, a random card in your Hand is free to play that turn.
Obtained on floor 17
Upon pickup, Transform a starter card with an ancient version.
Obtained on floor 22
At the start of each combat, gain 4 Plating.
Obtained on floor 24
At the start of your 2nd turn, gain 14 Block.
Obtained on floor 27
Every time you play 10 Skills, gain 7 Block.
Obtained on floor 29
When you would die, heal to 50% of your Max HP instead (works once).
Obtained on floor 30
Whenever you Rest, heal an additional 15 HP.
Obtained on floor 32
Every 4 cards you play, draw 1 card.
Obtained on floor 36
At the start of each Boss combat, heal 25 HP.
Obtained on floor 36
Whenever you shuffle your Draw Pile, draw a card.
Obtained on floor 37
At the start of your turn, deal 3 damage to ALL enemies.
Obtained on floor 38
If you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Obtained on floor 39
At the start of each combat, deal 9 damage to ALL enemies.
Obtained on floor 41
The first time you lose HP each combat, draw 3 cards.
Obtained on floor 42
Up to 10 Block persists across turns.
Obtained on floor 43
Whenever you Exhaust a card, deal 1 damage to a random enemy.
Obtained on floor 44
Start each combat with an additional [E].
The deck will be here, eventually.

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